It's quite possible this was a bad decision on my part. I called it "Research Center" rather than "Auto Research Settings Module" (or something along those lines) as I intended to make it seem more thematic to the game (and then I realized I don't possess any artistic skills and just made it a purple lab). The Research Center entity really should be thought of as nothing else than a "settings module" (much like the one you find in the Robot Army mod). Previously this was only possible by modifying the a file for the mod, now you can do it in the Research Center by setting the signal value of an item or technology to 0. One solution to this is of course just to remove it, but I still fancy the idea that you somehow should be able to tell Auto Research what to research first.Īnd a third reason was that one user requested the possibility to avoid certain technologies (for example military stuff in a non-biter game). As I write this Research Queue isn't updated for Factorio 0.14, and users have to modify the mod themselves to make it work (even though it's as simple as changing "factorio_version" in a).Īnother reason was that in AR 0.7.0 and earlier I set up some default technologies (Automation, Logistics, etc.) that I (and presumably many others) want to research first. Auto Research will work just as it used to even if you don't build it and just continue using the mod as before.Īs for why I made it more complicated then the primary reason was that Research Queue does not seem to be maintained anymore. ![]() That entity (Research Center, I presume) is strictly not something you need to build. Thank you for voicing your thoughts, I appreciate the feedback.
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